import { _decorator, Component, Animation, Node, Sprite, tween } from 'cc';

const { ccclass, property } = _decorator;

@ccclass('SkinDebris')
export class WeaponBag extends Component {

    // @property(Sprite)
    // mSpGun: Sprite = null;


    private bagSlot: number[][];


    //[1],[0],[0],[0]
    //[1],[0],[2],[0]
    //[1],[0],[2],[0]
    //[0],[0],[2],[2]
    //[0],[0],[0],[0]

    protected onLoad(): void {

    }

    start() {

    }

    update(deltaTime: number) {

    }

  
}


